Home Region:  Eastern Europe (Europe)

Grand Principality of Moscow, Rurikid Dynasty

1480 CE 1613 CE

CC PT EQ 2020  ru_moskva_rurik_dyn / RuMoskva
ℹ️




🗣️ Hit enter to set year.


🗣️ Hit enter to set play rate.







How to use Seshat Maps

🔹 Use the slider at the bottom of the map to adjust the displayed year.

🔹 Use the play controls to quickly increment the year and animate the map through time.

The settings gear (⚙️) can be used to access additional controls:

🔹 Use the "Enter year" box to quickly navigate to a specific year.

🔹 Use the "Play rate" box to set the rate of the animation (and the skip controls increment).

🔹 Use the opacity slider to adjust the transparency of the polity shapes.

🔹 Use the "Choose base map" dropdown to switch between different base maps.

🔹 Learn more about the polity border choices.


Displayed:

















Preceding Entity:
No Polity found. Add one here.

Succeeding Entity:
No Polity found. Add one here.

No General Descriptions provided.

General Variables
Identity and Location
Temporal Bounds
Political and Cultural Relations
Language
Religion
Social Complexity Variables
Social Scale
Hierarchical Complexity
Professions
Bureaucracy Characteristics
Law
Specialized Buildings: polity owned
Transport Infrastructure
Special-purpose Sites
Information / Writing System
Information / Kinds of Written Documents
Information / Money
Information / Postal System
Information / Measurement System
Warfare Variables (Military Technologies)
Fortifications
Military use of Metals
Projectiles
Handheld weapons
Animals used in warfare
Armor
Naval technology
Religion Tolerance Coding in Progress.
Human Sacrifice Coding in Progress.
Crisis Consequences Coding in Progress.
Power Transitions Coding in Progress.

NGA Settlements:

Year Range Grand Principality of Moscow, Rurikid Dynasty (ru_moskva_rurik_dyn) was in:
Home NGA: None

General Variables
Identity and Location
Temporal Bounds
Political and Cultural Relations
Language
Religion

Social Complexity Variables
Social Scale
Hierarchical Complexity
Professions
Bureaucracy Characteristics
Law
Specialized Buildings: polity owned
Transport Infrastructure
Special-purpose Sites
Information / Writing System
Information / Kinds of Written Documents
Information / Money
Information / Postal System
Information / Measurement System

Warfare Variables (Military Technologies)
Fortifications
Military use of Metals
Projectiles
Handheld weapons
Animals used in warfare
Armor
Naval technology

Human Sacrifice Data
Human Sacrifice is the deliberate and ritualized killing of a person to please or placate supernatural entities (including gods, spirits, and ancestors) or gain other supernatural benefits.
Coding in Progress.
Power Transitions